Falschmeldung? Channel Notify message is to long

Started by Tealk, September 24, 2016, 10:09:19 PM

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Tealk

Hallo zusammen,

ich bekomme folgende Fehlermeldung obwohl meine Sätze nich tlänger als 100 Zeichen sind.

2016-09-24 14:47:21 Function channelnotify WARNING Channel Notify message is to long! Make sure that poke messages are not longer than 100 characters (including spaces and BBCode), check file: %apphome%config/anzahcraft/config/channelnotifymessages.cfg
2016-09-24 14:47:21 Function channelnotify WARNING Error while poking Client ID: 5
2016-09-24 14:47:21 Function channelnotify WARNING de.stefan1200.jts3serverquery.TS3ServerQueryException: ServerQuery Error 1541: invalid parameter size
2016-09-24 14:47:21 Function channelnotify WARNING Error while poking Client ID: 31
2016-09-24 14:47:21 Function channelnotify WARNING de.stefan1200.jts3serverquery.TS3ServerQueryException: ServerQuery Error 1541: invalid parameter size
2016-09-24 14:47:21 Function channelnotify WARNING Error while poking Client ID: 35
2016-09-24 14:47:21 Function channelnotify WARNING de.stefan1200.jts3serverquery.TS3ServerQueryException: ServerQuery Error 1541: invalid parameter size


channelnotifymessages.cfg
# JTS3ServerMod Config File
# Channel Notify message, specified clients get this message as chat or poke message.
# You can use the following keywords, which will be replaced:
# %CLIENT_NAME% - Client Name
# %CLIENT_NAME_CLICKABLE% - Clickable client name (many characters, not useful for poke messages!)
# %CLIENT_DBID% - Client Database ID
# %CLIENT_UNIQUEID% - Client Unique ID
# %CHANNEL_NAME% - Watched Channel Name
# %CHANNEL_NAME_CLICKABLE% - Clickable watched Channel Name (many characters, not useful for poke messages!)
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
# Use the character sequence §+§ to split a long message into multiple messages.
User [b]%CLIENT_NAME_CLICKABLE%[/b] in %CHANNEL_NAME_CLICKABLE% braucht Support!

# Channel Notify message for the watched client.
# If enabled, clients joining the watched channel get this message as chat or poke message.
# You can use the following keywords, which will be replaced:
# %CLIENT_COUNT% - Number of target group clients who get informed about this client
# %CLIENT_NAMES% - List of names of target group clients who get informed about this client
# %CLIENT_NAMES_CLICKABLE% - List of clickable client names of target group clients who get informed about this client (many characters, not useful for poke messages!)
# %CHANNEL_NAME% - Watched Channel Name
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
# Use the character sequence §+§ to split a long message into multiple messages.
Bitte warten, %CLIENT_COUNT% Admins sind online und werden dir sofort helfen.

# Channel Notify message for the watched client, if no target group client is online.
# If enabled, clients joining the watched channel get this message as chat or poke message.
# You can use the following keywords, which will be replaced:
# %CHANNEL_NAME% - Watched Channel Name
# Typical BBCode like in Teamspeak 3 Client possible. You can use \n for a new line.
# Use the character sequence §+§ to split a long message into multiple messages.
Es sind gerade keine Admins online, bitte schreibe uns ein Ticket.

Stefan1200

Dieser Text hier:
User [b]%CLIENT_NAME_CLICKABLE%[/b] in %CHANNEL_NAME_CLICKABLE% braucht Support!

wird umgewandelt in:
User [b][URL=client://0/mBbHRXwDAG7R19Rv3PorhMwbZW4=]Ein_sehr_langer_Clientname[/URL][/b] in [URL=channelid://123456]Ein_wirklich_sehr_langer_Channelname[/URL] braucht Support!

Dieses Beispiel wäre jetzt 176 Zeichen lang und ist weit über dem Limit von 100 Zeichen.
Nicht ohne Grund steht in der Beschreibung von %CLIENT_NAME_CLICKABLE% und %CHANNEL_NAME_CLICKABLE% der Hinweistext: (many characters, not useful for poke messages!)

Tealk

wäre vielleicht hilfreich so ein beispiel in die Erklärung zu packen. Dann kann man sich ungefähr vorstellen wie lang das teil wird.

Stefan1200

Ist ja nicht notwendig, ich habe ja geschrieben, das es zu lang für Poke Nachrichten ist. Für Chat Nachrichten kein Problem.